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Manifesto - To Be a Light In This World
Date
Spring 2023
Programs Used
Maya-Zbrush-Substance 3D Painter-Photoshop-Unreal Engine 5-Premiere Pro
Quick project done within less than a week. I really wanted to create something that represents my purpose and motive in life. I wanted to portray my endeavor of being a light in this world, making a positive impact, and bringing others to the creator through my creations. I tried to challenge myself with this project by teaching myself the ins and outs of subsurface scattering and also do something out of my comfort zone which for me is modeling humans. I am very happy with how it all turned out, especially with the quick turnaround time and how much I had to research to tackle these new skills. I sculpted this in Zbrush, UVed in Maya, textured it in Substance 3D Painter, arranged, created flame VFX, and rendered it in Unreal Engine 5. For the video, I used Adobe Premiere Pro.
Crackling candle sound FX - carlopatrao on freesound













