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Game Ready Magic Staff

Date

Spring 2022

Programs Used

Maya-Zbrush-Substance 3D Painter-Photoshop-Unreal Engine

I created this stylized project using concept art from Josh Armstrong
Here is a link to his artstation:
https://www.artstation.com/artwork/xYBJgW

I had a lot of fun applying and putting what I've learned to the test over the past weeks. With this project I did the blockout in Maya, the high poly sculpt in Zbrush, the low poly creation, UV unwrapping, texture map baking into Substance 3D Painter, texture creating, putting it in Unreal Engine 5 for the final renders, and making the composition in Photoshop.

shape.png

© GINI LAWLIS

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