top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Swamp

Date

Spring 2022

Programs Used

Maya-Zbrush-Substance 3D Painter-Substance 3D Sampler-Photoshop-Unreal Engine-Premiere Pro

I created this realistic 3D environment using concept art from Cyril JEDOR
Here is a link to his speed painting on ArtStation:
https://www.artstation.com/artwork/GXbdGN

I started out by modeling a lowpoly blockout in Maya, did a highpoly detailed pass in Zbrush, baked and textured it in Substance 3D Painter, made more tiled textures in Substance 3D Sampler, and rendered it in Unreal Engine 5. I then made the final composition in Adobe Photoshop. This is definitely one of my favorite pieces I have created and I love seeing how much I improve with each project!

shape.png

© GINI LAWLIS

bottom of page