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Swamp
Date
Spring 2022
Programs Used
Maya-Zbrush-Substance 3D Painter-Substance 3D Sampler-Photoshop-Unreal Engine-Premiere Pro
I created this realistic 3D environment using concept art from Cyril JEDOR
Here is a link to his speed painting on ArtStation:
https://www.artstation.com/artwork/GXbdGN
I started out by modeling a lowpoly blockout in Maya, did a highpoly detailed pass in Zbrush, baked and textured it in Substance 3D Painter, made more tiled textures in Substance 3D Sampler, and rendered it in Unreal Engine 5. I then made the final composition in Adobe Photoshop. This is definitely one of my favorite pieces I have created and I love seeing how much I improve with each project!



















