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Leopard Gecko

Date

Fall 2022

Programs Used

Maya-Zbrush-Substance 3D Painter-Photoshop-Unreal Engine

This is a project I did one week this summer. I sculpted the leopard gecko base in Maya, added further detail in Zbrush, painted it in Substance Painter, and rendered it in Unreal Engine 5 with some final touches in Photoshop. The background is a stock free image and the rock was a free to use asset I implemented but the animal is fully modeled and textured by me.

shape.png

© GINI LAWLIS

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